Got a couple of modifications/changes to bot to suggest/request:
Targeting during pulling:
Currently when pulling the mob being navigated to is targetted, regardless of distance/LoS. Would it be possible to modify the functionality in order to target the mob when at an appropriate distance/able to see the mob?
Are Aggroat, Nukeat etc parsed upon loading or are they regularly checked?
I was wondering if it'd be possible to set these using Ifs, for example I'd like to set Aggroat=100 / 0 dependant on whether a character is designated as group main tank, if I put in an ${If[${String[${Group.MainTank}].Equals[${Me.Name}]},100,0]} would this be checked against repeatedly or not?
SK lifetaps don't appear to fire that often (is there a check to see whether heals are needed in order to fire lifetaps) Is there a way I can have them fire contiunously as nukes to increase dps?
Equally I find defensive discs do not seem to fire regularly, do they all need specific conditions setting in the ini or should they be cycling as available?
Targeting during pulling:
Currently when pulling the mob being navigated to is targetted, regardless of distance/LoS. Would it be possible to modify the functionality in order to target the mob when at an appropriate distance/able to see the mob?
Are Aggroat, Nukeat etc parsed upon loading or are they regularly checked?
I was wondering if it'd be possible to set these using Ifs, for example I'd like to set Aggroat=100 / 0 dependant on whether a character is designated as group main tank, if I put in an ${If[${String[${Group.MainTank}].Equals[${Me.Name}]},100,0]} would this be checked against repeatedly or not?
SK lifetaps don't appear to fire that often (is there a check to see whether heals are needed in order to fire lifetaps) Is there a way I can have them fire contiunously as nukes to increase dps?
Equally I find defensive discs do not seem to fire regularly, do they all need specific conditions setting in the ini or should they be cycling as available?