On the write up it states that "if" statements could be used for spells/AAs/items to cast. Does that mean that "if" statements are restricted to these?
I run three accounts and three mercenaries. One of the mercs is a tank. My bard is the puller. Sometimes my merc tank dies and the bard will continue pulling. I want to restrict "DoPulls" with an "if" statement, so that if anyone in group dies it stops pulling.
I started with a simple statement referencing the tank merc only to get it going, then once it was working I would expand it to include everyone in group.
However, I can't get it to function, which led me to believe that perhaps "if" statements are restriced to spells/AAs/items only.
This is my statement that I can't get to work:
DoPulls=${Spawn[My_Merc's_Name].PctHPs}>0
I also tried:
DoPulls=(${Spawn[My_Merc's_Name].PctHPs}>0)
Did I mess up the statement, or is it restricted from "if" statements? If restricted, can I plug a holyshit into the MQ2Bot section of the .ini just as I would in the melee section?
I run three accounts and three mercenaries. One of the mercs is a tank. My bard is the puller. Sometimes my merc tank dies and the bard will continue pulling. I want to restrict "DoPulls" with an "if" statement, so that if anyone in group dies it stops pulling.
I started with a simple statement referencing the tank merc only to get it going, then once it was working I would expand it to include everyone in group.
However, I can't get it to function, which led me to believe that perhaps "if" statements are restriced to spells/AAs/items only.
This is my statement that I can't get to work:
DoPulls=${Spawn[My_Merc's_Name].PctHPs}>0
I also tried:
DoPulls=(${Spawn[My_Merc's_Name].PctHPs}>0)
Did I mess up the statement, or is it restricted from "if" statements? If restricted, can I plug a holyshit into the MQ2Bot section of the .ini just as I would in the melee section?
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